Madden 07 Review
EA Sports, Xbox, 2006
Madden 07 Review by Murphyn03, August 22nd, 2006
The Madden series finally hit Sports Sim Heaven back in 2005, in my opinion.
That was a game without glitches, controller smashingly bad receivers, or
referees that had loaded up on bias-pills before the game. Then came Madden
06, with that fairly pointless Quarterback Vision mode, which almost
everyone I know disabling. Madden 07 is cast rather in the same mould.
This years new feature, after those clever gents at EA Towers decided to
keep the ball on the ground this time, is that instead of controlling your
Running Back to run through a wall of incompetent CPU blockers, you can
instead become the lead blocker, so said incompetent CPU becomes the HB/FB.
It actually works surprisingly well, and it gives you a surge of power
pancaking the DT as Willis McGahee scores yet again, but it can from time to
time be confusing to keep track of where the people you are supposed to be
blocking for actually are, but that doesn’t really hurt the gameplay too
much, its just a slight annoyance.

One feature I loved from last years Madden was the Superstar mode, where
you take a fresh-faced rookie from rags to NFL riches, demanding trades and
firing agents along the way, but I find this years to be almost unplayable,
if more realistic. For a start, you have no play calling power, and at best your quarterback
can call an audible, which doesn’t give the same freedom as being able to go
for it on 4th and 3, resulting in a heroic hard fought touchdown, or a
turnover, whatever turns you on. Then we move on to the fact that, when your
SuperStar is on the pitch, you can control ONLY said SuperStar. Acceptable
if you are a quarterback maybe, because at least then you know where the
heck the ball IS, but when you are a halfback, like my young Chet Rockwell,
there is for one, no guarantee that you will be passed to, but if you are,
you have about a seconds notice at most to be able to get into catching
position. If you are a control freak like yours truly, it is a frustrating
experience.
The Franchise mode, I am delighted to add, is almost exactly the same as it
was last year, but that is actually quite a good thing, because it has the
open ended freedom that SuperStar mode lacks. You want hot dogs selling for
$20 apiece? Couldn’t agree more, sir. Want to move your team 1800 miles and
rename the stadium after a mass murderer? You can do that too, I know I did.
I ended up simming most of the season, cos it’s a long way to the Superbowl,
and it can get a little repetitive, but it is solidly put together and well
worth going through, even just to play the College All-Star game to see who
you REALLY want this year out of all the identical freaks.
In conclusion, this game is a worthy update and worth adding to your
videogame collection, but I wouldn’t say it is too much of an improvement
upon the last one, which you can pick up for quite cheap.
Rating:
Presentation - 8.0
Graphics - 9.2
Sound - 8.8
Gameplay - 9.2
Overall - 8.8 (Great)
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